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Aquamancer (Mage) Edit

  • Health: 4000
  • Energy: 300
  • Energy Regen: +20/sec
  • Energy Per Hit: +14
  • Cost: 15000

The Aquamancer is the last Mage class. It is weak in close combat but can heal and snipe from long range.

Water Bolt Edit

  • Energy Cost: 85
  • Crit. Chance: 15%
  • Crit. Multiplier: 150%

Shoot bolt of water that will burst for 231 - 299 damage and restore 299 - 411 health to allies. A direct hit will cause 15% increased damage or healing for the target hit. Has an optimal range of 40 blocks.

Water Breath Edit

  • Cooldown: 16 Seconds
  • Energy Cost: 60
  • Crit. Chance: 15%
  • Crit. Multiplier 150%

Breathe water in a cone in front of you, knocking back enemies and restoring 530 - 718 health to yourself and all allies hit.

Time Warp Edit

  • Cooldown: 40 Seconds
  • Energy Cost: 30

Activate to place a time rune on the ground. After 5 seconds, you will warp back to that location and restore 25% of your health.

Arcane Shield Edit

  • Cooldown: 40 Seconds
  • Energy Cost: 40

Surround yourself with arcane energy, creating a shield that will absorb up to 1664 (40% of your maximum health) incoming damage. Lasts 6 seconds.

Healing Rain Edit

  • Cooldown: 1 Minutes 30 Seconds
  • Energy Cost: 50
  • Crit. Chance: 10%
  • Crit. Multiplier: 175%

Conjure rain at the targeted location that will restore 170 - 230 health every second to allies. Lasts 10 seconds.