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"Players are divided into two teams of varying colours which can be chosen by typing '/team (colour)' in the waiting room. These teams have a varying number of starting lives, usually 120 (these are influenced by the godmother perk) , and the first team to reduce the other team's lives to 0, wins. There are multiple perks to buy and plenty of powerups you can purchase in game. Every kill gives you gold nuggets which is the currency of the powerups."
Paintball Warfare is a team shooter game where two opposing teams shoot paintballs at each other to diminish the other team's number of lives. Players can activate powerups by spending killcoins, which the player can earn by killing enemies.
Two teams, each containing between 8 and 16 players (depending on the map), are set on opposite ends of a map. The player spawns with a set amount of snowballs to throw at the enemy. Player that are hit by enemy snowballs are sent back to spawn. Additionally, the amount of lives for their team is decreased by one. When a team reaches 0 lives, the opposing team wins.
Each kill grants the killer a killcoin (with a chance to earn an extra one base on the fortune perk), which can be used to purchase killstreaks (powerups). Killstreaks vary from granting temporary powers (such as the ability to throw three snowballs at once) to killing all opponents.
- Oh Canada!
This list is incomplete. You can help by adding to it.
Default Powerups Edit
|Name||Killcoin cost||Effect when activated|
|Strong Arm||4||Throw snowballs farther for the next 30 seconds|
|+3||5||Regain 3 team lives|
|RAMBO||10||Dying does not decrease your team's lives for the next 30 seconds.|
|Ammo||3||Gives you 32 paintballs|
|LEEROY JENKINS||5||Spawns 30 chickens on the enemy spawn|
|Revenge||10||Kill the player who killed you last|
|Team Ammo||5||Gives everyone on your team 32 paintballs|
Paintball Warfare ShopEdit
|Name||Killcoin cost||Effect when activated||Cost to unlock (Paintball Coins)|
|Flashbang||2||Gives you a grenade that blinds enemies within 10 blocks||2500|
|Triple Shot||3||Throw 3 paintballs at once for the next 30 seconds||2500|
|Creeper Head||8||Spawns creepers that attack opponents||2500|
|TNT Rain||10||Rains TNT upon enemies||2500|
|+10 (Lives)||15||Regains 10 team lives||2500|
|Nuke||25||Kill all enemies (except those under respawn protection)||5500|
|Super Strong Arm||7||Throw snowballs much farther for the next 30 seconds||2500|
|Lightning||12||Strikes down enemies within 10 blocks||2500|
|Ender Pearl||15||Teleports you to where you were last killed||2500|
|Ender Eye||15||Swap places with a random enemy||2500|
|Force Field||50||Reflect back paintballs for 15 seconds.||6500|
|Bomber Man||18||Explode all enemies within 20 blocks, as well as yourself||2500|
|Backstab||5||Teleport to where your next kill dies||2500|
|Sentry||7||Spawn a sentry that shoots snowballs at opponents for 10 seconds||2500|
|Quintuple Shot||9||Shoot 5 paintballs simultaneously for the next 15 seconds||5000|
|Landmine||3||Spawn a landmine under your feet||2500|
|TNT Hat||10% to drop TNT on death.||4200|
|Speed Hat||Permament Speed II Boost.||2000|
|Snow Hat||Spawn with 64 extra snowballs.||4200|
|Hard Hat||1/2 speed and 2x life.||4200|
|Ender Hat||10% to teleport randomly instead of death.||4200|
|Hat of Darkness||Enemies within 5 blocks are blinded!||4200|
|Trololol Hat||Constantly drop diamonds, trololol!||4200|
|Normal Hat||Permament Night Vision and Firework snowballs!||2000|
|Drunk Hat||Permament Nausea and unlimited snowballs.||4200|
|Squid Hat||Drop squids on your enemies.||4200|
|Spider Hat||Snowballs leave webs when near enemies||4200|
|Shaky Hat||Snowballs move in a wave pattern||4200|
|AgentK Hat||Sneak to change your armor to the enemy color!||75000|
|kevinkool Hat||Sneak for 5s Barrage of snowballs with a 70s cooldown.||75000|
|Rezzus Hat||Sneak for 5s of Homing snowballs with a 70s cooldown.||75000|
|Mystery Hat||Sneak for 5s of Area of Effect Damage with a 70s cooldown.||75000|
|hypixel Hat||Sneak for 5s invisibilty with a 60s cooldown!||75000|
|codename_B Hat||Sneak for 5s invincibility with a 70s cooldown!||75000|
|PaintballKitty Hat||Gives you Speed II; sneak for 5s of Speed III with a 65s cooldown!||75000|
|NoxyD Hat||Increase Spawn protection from 5 seconds to 8 seconds||50000|
|Ghost Hat||20% chance to survive a hit!||50000|
|Name||Description||X||Cost (Paintball Coins)|
|Godfather||Your team starts with X extra lives!||1/2/3/4/||?/?/15000/20000/|
|Endurance||X% Boost to any timed kill streak!||3/6/.../150||7500/|
|Superluck||X% chance to get +10 snowballs per kill!||5/10/.../100||?/?/?/?/?/?/1750|
|Fortune||X% chance to get an extra Killcoin per kill||5/10/15/.../100||?/?/3000/|
|Adrenaline||Adds 1 level of speed for Xs on respawn||1/2/.../10||10000/?|
|Transfusion||Convert X% of your leftover killcoins to coins after a game.||?/?/?/95/140||?/?/?/7500/12000|
|Headstart||Allows you to start with an extra X killcoins each game||1/2/3/4/5||12500/25000/?/70000/?|
Quest Master Edit
|Daily||Paintballer||Win a game of Paintball||2500 Hypixel Experience, 3000 Paintball Warfare Coins|
|Paintball Killer||Kill 100 players in Paintball||2500 Hypixel Experience, 3000 Paintball Warfare Coins|
|Weekly||Paintball Expert||1. Kill 750 players in Paintball
2. Play 30 games of Paintball
|15000 Hypixel Experience, 20000 Paintball Warfare Coins|
|Kill Streak Challenge||Use 5 killstreaks in a single match.||2400 Hypixel Experience|
|Killing Spree Challenge||Get 5 kills within 10 Seconds.||2400 Hypixel Experience|
|Nuke Challenge||Get at least 8 kills with a Nuke.||2400 Hypixel Experience|
|Finish Challenge||Get the last kill in a match.||2400 Hypixel Experience|
Tips and TricksEdit
TODO: I think map specific strategies would help, since some strategies can only be used on one map.
- Although FORCEFIELD may seem extremely expensive for what it's worth, it is very useful for winning and at times, profitable. After FORCEFIELD ends, one can use ENDERPEARL and LIGHTNING together for even more kills.
- Nuke is usually most effective after getting nuked. This will allow your team to control the map more.
- Since +10 has a superior lives/kc over +3, it is recommended to save killcoins for +10 instead of using them on +3, unless the player's team is in immediate danger of losing.
- Against an active enemy with FORCEFIELD activated, use REVENGE to kill them. If said player lacks killcoins, they cannot use ENDERPEARL to get back.