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Pyromancer (Mage) Edit

  • Health: 4000
  • Energy: 250
  • Energy Per Sec: +20
  • Energy Per Hit: +14
  • Cost: FREE

Simply put, the Pyromancer is a Glass Canon. With one of the lowest starting health of all the specializations (tied for last with the Aquamancer and Thunderlord), the Pyromancer cannot stand toe to toe with the better-armored and better equipped Paladin and Warrior specializations. Instead, the class tends to lend itself better to fighting from behind the lines of the more tanky warrior and paladin specializations, raining hellfire down on your foes with Fireballs and Flame Bursts. If you are forced into melee however, you can temporarily transform yourself into a weak swordsman by creating a shield of magic to absorb damage and wreathing your blade (or mace or axe or spear) in molten metal. And when that inevitably fails, you can always run away with a time warp.

Fireball Edit

  • Energy Cost: 70
  • Crit. Chance: 15%
  • Crit. Multiplier: 150%

Shoot a Fireball that will explode for 304 - 394 damage. A direct hit will cause the enemy to take an additional 15% extra damage. Has an optimal range of 50 blocks (Loses effectiveness in damage by 2% up to 20% after traveling over 50 blocks). The primary skill and one of the most important factors to the Pyromancer specialization as it makes up the base for most of total damage done for this specialization.

Flame Burst Edit

  • Cooldown: 15 Seconds
  • Energy Cost: 60
  • Crit. Chance: 15%
  • Crit. Multiplier: 175%

Launch a Flame Burst that will explode for 557-753 damage. The critical chance increases by 1% for each traveled block. Up to 100%. Flame Burst is also a very important skill to to this specialization as it could be one of the deciding factors in battle with the massive amount of damage it could deal since its base damage is almost two times more than a Fireball and has quite the Crit Mulitplier.

Time Warp Edit

  • Cooldown: 40 Seconds
  • Energy Cost: 30

Activate to place a time rune on the ground. After 5 seconds, you will warp back to that location and restore 25% of your health.

Arcane Shield Edit

  • Cooldown: 40 Seconds
  • Energy Cost: 40

Surround yourself with arcane energy, creating a shield that will absorb up to 1664 (40% of your maximum health) incoming damage. Lasts 6 seconds.

Inferno Edit

  • Cooldown: 60 Seconds

Combust into a molten inferno, increasing your Crit Chance by 20% and your Crit Multiplier by 40% for 15 seconds. This is the Ultimate skill of the Pyromancer specialization and it brings out the true potential of being a Glass Canon with an increase in Crits and the Crit Multiplier allowing for far more damage than the damage done without the Ultimate active assuming critical hits have been successful.