This class is a hero class and costs 10,000 coins to unlock. its just good to use but only for killfarm.
- Tornado (ability) : this tornado is extremely dangerous in closed areas, such as holes. The downside to this is that the tornado tends to remove blocks from the hole/closed area, thus giving the enemy an opportunity to escape the tornado or to defeat the shaman. Another downside to this ability is the poor energy generation, which is 8 energy per hit. Missing the ability would give you a disadvantage against very offensive or defensive classes, such as golem or herobrine, so use it wisely.
- Heroism (skill) : this skill is a very good offensive factor, and can be used to strafe and/or to combine it with your ability to make the enemy run away. Another nice thing is that the debuff on the enemy is hardly noticeable, so he can overestimate his chances in a fight and choose not to flee while at low health, so you can easily finish him with your ability.
- Wolf Pack (skill) : the wolves are very good in defending the Shaman and in distracting the enemy. Lots of beginning enemies will hit the wolf and not you, because they think that the wolf is dangerous, or more dangerous than the Shaman. This is not true, because attacking the wolf will let the Shaman to regen his health or to land some crits. You can have multiple wolves active at the same time.
- Spirit Gathering (talent) : the talent is not very useful during the entire game, because a player doesn't need much wood and coal. Another downside is that the talent does not speed up the entire mining process.
TornadoSummon a 3x3 Destructive Tornado Destroying all Blocks in its path and Dealing X damage to players
Tornado I: 6.0 Damage
Tornado II: 6.5 Damage
Tornado III: 7.0 Damage
Tornado IV: 7.5 Damage
Tornado V: 8.0 Damage
Tornado VI: 8.5 Damage
Tornado VII: 9.0 Damage
Tornado VIII: 9.5 Damage
Tornado IX: 10.0 Damage
Note: You gain 8 EPH
The tornado does not penetrate armor
When Hitting a Player you have a 17% Chance to give that player Weakness and you gain speed for X seconds
Heroism I: 2.0 Seconds
Heroism II: 2.5 Seconds
Heroism III: 3.0 Seconds
Heroism IV: 3.5 Seconds
Heroism V: 4.0 Seconds
Heroism VI: 4.5 Seconds
Heroism VII: 5.0 Seconds
Heroism VIII: 5.5 Seconds
Heroism IX: 6.0 Seconds
Note: Works on Bow hits
Note: Gives Weakness 2 and Speed 2
When Hit By a player you have a 10% chance to summon a wolf that will protect you for X seconds
Wolf Pack I: 5.0 Seconds
Wolf Pack II: 5.625 Seconds
Wolf Pack III: 6.25 Seconds
Wolf Pack IV: 6.875 Seconds
Wolf Pack V: 7.5 Seconds
Wolf Pack VI: 8.125 Seconds
Wolf Pack VII: 8.75 Seconds
Wolf Pack VIII: 9.375 Seconds
Wolf Pack IX: 10.0 Seconds
Note: Works when hit by bows
Kit Upgrade: Iron Sword Unbreaking II + 2 Steak
Kit Upgrade II: Iron Sword Unbreaking II + 2 Steak + Health Potion
Kit Upgrade III: Iron Sword Unbreaking II + 2 Steak + Health Potions + Speed Potions
Kit Upgrade IV: Iron Sword Unbreaking II + Diamond Boots Feather Falling I + 2 Steak + Health Potions + Speed Potions
Kit Upgrade V: Iron Sword Unbreaking II + Diamond Boots Feather Falling I + 2 Steak + Health Potion + 2 Speed Potions
Kit Upgrade VI: Iron Sword Unbreaking II + Diamond Boots Feather Falling II + 2 Steak + Health Potions + 2 Speed Potions
Kit Upgrade VII: Diamond Sword Unbreaking II + Diamond Booties Feather Falling II + 2 Steak + 1 Health + 2 Speed Potions
Kit Upgrade VIII: Diamond Sword Unbreaking III + Diamond Booties Feather Falling II and Protection I + 3 Steak + 2 Health and 2 Speed Potions
Kit Upgrade IX: Diamond Sword Unbreaking III + Diamond Booties Feather Falling II and Protection II + 3 Steak + 2 Health and 2 Speed Potions
Note: You cannot remove kit items from inventory, and when you die they don't drop on the ground
When mining Iron Ore you have a X% chance to Get 1 Wood log or 1 coal
Spirit Gathering I: 10.0% Chance
Spirit Gathering II: 12.5% Chance
Spirit Gathering III: 15.0% Chance
Spirit Gathering IV: 17.5% Chance
Spirit Gathering V: 20.0% Chance
Spirit Gathering VI: 22.5% Chance
Spirit Gathering VII: 25.0% Chance
Spirit Gathering VIII: 27.5% Chance
Spirit Gathering IX: 30.0% Chance
Tips and Tricks Edit
The Shaman is a good class to have in hole combats, its ability to give weakness to victims and its tornado means that it can 1v1 almost all classes in holes, with the exception of Pigmen and sometimes Zombies.
When fighting in open areas, do not use your tornado unless cornered, as you only generate 8 EPH and most people tend to avoid the tornado.
The Shaman's Wolf Pack and Deception abilities make it a very good class for both offence and defense, it is a very well rounded class in general, and you should get this class if you do not have alot of experience with Heroes. However, a shaman can be overwhelmed by almost any class that is fully utilized, and has a generally mediocre performance in open combat, so you should not get this class unless you're just a casual player.