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"Shoop is capable of emitting light from his oral cavity through a process of optical amplification based on the stimulated emission of electromagnetic radiation. In other words... HE CAN SHOOT LASERS OUT OF HIS MOUTH!"

Shoop is a Ranged class in Smash Heroes. Capable of firing lasers out of his mouth, he fights from the sidelines.

Abilities[]

Lazor[]

Fires a small lightning bolt at an enemy, dealing 1.5 damage and above average knock-back. It also has a 0.3 second recharge time, allowing for users to spam effectively. This ability pierces through enemies.

Charged Lazor[]

Hitting someone with a lazor charges the charged lazor, each lazor hit allowing the charged lazor to deal more damage, max charges of 5. A full 5 charges deals 16 damage.

Lazor and it's dmg during it's charges: 1- 2.5 dmg 2- 3.5 3- 5 4- 8.

FIRIN MAH LAZOR (Smash Ability)[]

With a declaration of "IMMA FIRIN MAH LAZOR", Shoop emits a massive purple beam that rockets across any map, dealing 8 damage per hit and devastating knockback.

Ride the Lightning[]

Costing 85 energy, crouching will let the Shoop "ride his Lazor" up to 50 blocks away, press sneak to stop the flight. Anyone who makes contact with that lazor will take 2 damage(note that you gain one Charged Lazor per person hit). All momentum disappears upon RTL stopping. You can only use this passive once before touching the ground.

Shoop

Tips and Tricks[]

Be constantly using your right click ability. You can use charged lazors by two very well tactics: Waiting for a 5-Level charged lazor and firing them to enemies, or use your right click ability using constantly the charged lazor too (Like 1 or 2-Level charges lazor, for example). When you have your smash ability ready, prepare it and fire when you are ready and you have the player in your Target looker. Be careful with your passive. Use it if you are going to fall or if you are targeted by most players. You can use your passive, for example, flying up and in the sky,and then fire the smash ability. Fire your lazors in a good distance. Do not use your passive straight upwards unless using it for recovery, since it makes you very open to being juggled.

Shoop holds the most knockback and spam potential among the Smash Heroes, and due to this, will be targeted, so be sure to keep moving. The bad thing about Shoop is that he can be vulnerable to ranged heroes, and Heroes like Void Crawler or Pug can do a ton of damage on Shoop.

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Trivia[]

  • Shoop is commonly perceived to be the most powerful hero in the game due to his absurd knockback and damage. However, his lack of damage compared to other heroes makes him heavily knockback reliant, so heroes with good recovery can easily destroy Shoop. Try to stay in the middle of the stage because of this.
  • Because of Shoop's knockback and general spammability, he is usually targeted by most people.
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